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Two's Club is a card game about vying for power in secret meetings.

The gameplay is primarily a fast-paced discard & draw format, until someone Calls a Meeting! At these meetings, someone's gonna lose a finger... or, rather, a card in hand. Played with a standard 52 card deck, Two's Club is a simple game with strategic depth.

Playtested with 2 players and simulated with 3. Untested at higher player counts, but should work decently well. There is also a nontested Variant Rule for 4-6 players: Treat 3s as 2s, but the 3 of Clubs does not count for win condition C

Leave a comment with any feedback, questions, or just your thoughts if you play it!


Made for the 52 weeks, 52 cards, 52 games jam series, Week One: Two of Clubs

Card assets courtesy of Adrian Kennard through Wikimedia Commons under the Creative Commons CC0 1.0 Universal Public Domain Dedication.

Made with absolutely nothing AI generated, related, or assisted.

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Click download now to get access to the following files:

Two of Clubs.pdf 2.7 MB
Two of Clubs Visible Card.pdf 3.5 MB

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